Physical Computing

Physical computing is the art and science of creating interactive systems that sense and respond to the physical world. It involves the use of hardware (like sensors, microcontrollers, and actuators) and software to design devices that can take inputs from the environment and produce meaningful outputs.

Beginner to Physical Computing

Basic Input and Output:

Understanding fundamental components and simple interactions. Introduction to microcontrollers, Using basic inputs: buttons, switches, and simple sensors, Basic outputs: LEDs, buzzers, and simple displays, Writing simple code to respond to sensor inputs.
Block-based or beginner-friendly coding platforms (e.g., MakeCode, Scratch for hardware)

More Interactive Projects

systems using multiple components:

Working with analog sensors (e.g., potentiometers, ultrasonic sensors, temperature sensors), Using actuators: motors, servos, and relays, Integrating multiple inputs and outputs for real-world applications, Introduction to coding with Python or C/C++ for microcontrollers. Projects: line-following robot, automatic plant watering system, smart light controller.

Advanced – Smart Systems and IoT

Developing intelligent and connected systems:

Data collection and processing using advanced sensors.Wireless communication (e.g., Bluetooth, Wi-Fi, IoT platforms), Creating real-time monitoring systems with mobile or web interfaces, Advanced programming and debugging skills, Projects: smart home automation, health monitoring wearables, environmental data logger. Integration with cloud platforms (e.g., ThingSpeak, Blynk, Adafruit IO.

Additional Physical computing

By learning physical computing, students and creators gain hands-on experience in programming, electronics, and problem-solving.

Physical Computing Module 1

It involves the use of hardware (like sensors, microcontrollers, and actuators) and software to design devices that can take inputs from the environment and produce meaningful outputs.

Physical Computing Module 2

It involves the use of hardware (like sensors, microcontrollers, and actuators) and software to design devices that can take inputs from the environment and produce meaningful outputs.

Physical Computing Module 3

It involves the use of hardware (like sensors, microcontrollers, and actuators) and software to design devices that can take inputs from the environment and produce meaningful outputs.